Session 2

We start immediately after the fight with the goblins, returning to town with the sled of ingots. An invisible person passes by the cart, heading West, but they hurry off before their nature can be questioned. Garn rewards us for the ingots, handing out bloodstones. There is a tent in the middle of the square housing 'May the magical' a magical fish who can tell you future for a silver. May's owner has all kinds of very expensive magical items for sale. An Auril cultist runs through the square and demands a greater sacrifice at this festival, then a wave of frost spreads and scarecrows and a snowman animate and attack. The group dispatches these combatants and the Speaker of the town, Duvesta Shane, offers to pay for our room at the Northlook. The alchemist shop states they have paid their protection money and should not be damaged by these criminals. He states he paid his money to 'Slim'. We then head to the warehouse to keep watch. Merrick the Shank and a gang of bandits attack. Merrick throws alchemist fire and burns part of the warehouse down before escaping. The group opens the box Cassandra had left at the warehouse, finding many enchanted and silvered weapons.